OpenShot Audio Library | OpenShotAudio 0.3.2
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juce_AudioSource.h
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2017 - ROLI Ltd.
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
26//==============================================================================
33{
36
45
51 : buffer (&bufferToUse),
52 startSample (0),
53 numSamples (bufferToUse.getNumSamples())
54 {
55 }
56
74
78
82
85 {
86 if (buffer != nullptr)
87 buffer->clear (startSample, numSamples);
88 }
89};
90
91
92//==============================================================================
109class JUCE_API AudioSource
110{
111protected:
112 //==============================================================================
114 AudioSource() = default;
115
116public:
118 virtual ~AudioSource() = default;
119
120 //==============================================================================
148 double sampleRate) = 0;
149
162 virtual void releaseResources() = 0;
163
177};
178
179} // namespace juce
void clear()
Definition juce_Array.h:188
virtual void releaseResources()=0
AudioSource()=default
virtual void prepareToPlay(int samplesPerBlockExpected, double sampleRate)=0
virtual ~AudioSource()=default
virtual void getNextAudioBlock(const AudioSourceChannelInfo &bufferToFill)=0
AudioSourceChannelInfo(AudioBuffer< float > *bufferToUse, int startSampleOffset, int numSamplesToUse) noexcept
AudioBuffer< float > * buffer
AudioSourceChannelInfo(AudioBuffer< float > &bufferToUse) noexcept