OpenShot Audio Library | OpenShotAudio 0.3.2
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#include <juce_CallbackMessage.h>
Public Member Functions | |
~CallbackMessage () override=default | |
virtual void | messageCallback () override=0 |
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bool | post () |
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void | incReferenceCount () noexcept |
void | decReferenceCount () noexcept |
bool | decReferenceCountWithoutDeleting () noexcept |
int | getReferenceCount () const noexcept |
Additional Inherited Members | |
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using | Ptr = ReferenceCountedObjectPtr< MessageBase > |
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ReferenceCountedObject ()=default | |
ReferenceCountedObject (const ReferenceCountedObject &) noexcept | |
ReferenceCountedObject (ReferenceCountedObject &&) noexcept | |
ReferenceCountedObject & | operator= (const ReferenceCountedObject &) noexcept |
ReferenceCountedObject & | operator= (ReferenceCountedObject &&) noexcept |
virtual | ~ReferenceCountedObject () |
void | resetReferenceCount () noexcept |
A message that invokes a callback method when it gets delivered.
You can use this class to fire off actions that you want to be performed later on the message thread.
To use it, create a subclass of CallbackMessage which implements the messageCallback() method, then call post() to dispatch it. The event thread will then invoke your messageCallback() method later on, and will automatically delete the message object afterwards.
Always create a new instance of a CallbackMessage on the heap, as it will be deleted automatically after the message has been delivered.
Note that this class was essential back in the days before C++11, but in modern times you may prefer to use MessageManager::callAsync() with a lambda.
Definition at line 48 of file juce_CallbackMessage.h.
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overridedefault |
Destructor.
Called when the message is delivered.
You should implement this method and make it do whatever action you want to perform.
Note that like all other messages, this object will be deleted immediately after this method has been invoked.
Implements juce::MessageManager::MessageBase.