OpenShot Audio Library | OpenShotAudio 0.3.2
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#include <juce_Value.h>
Classes | |
class | Listener |
class | ValueSource |
Public Member Functions | |
Value () | |
Value (const Value &other) | |
Value (const var &initialValue) | |
Value (Value &&) noexcept | |
~Value () | |
var | getValue () const |
operator var () const | |
String | toString () const |
void | setValue (const var &newValue) |
Value & | operator= (const var &newValue) |
Value & | operator= (Value &&) noexcept |
void | referTo (const Value &valueToReferTo) |
bool | refersToSameSourceAs (const Value &other) const |
bool | operator== (const Value &other) const |
bool | operator!= (const Value &other) const |
void | addListener (Listener *listener) |
void | removeListener (Listener *listener) |
Value (ValueSource *valueSource) | |
ValueSource & | getValueSource () noexcept |
Represents a shared variant value.
A Value object contains a reference to a var object, and can get and set its value. Listeners can be attached to be told when the value is changed.
The Value class is a wrapper around a shared, reference-counted underlying data object - this means that multiple Value objects can all refer to the same piece of data, allowing all of them to be notified when any of them changes it.
When you create a Value with its default constructor, it acts as a wrapper around a simple var object, but by creating a Value that refers to a custom subclass of ValueSource, you can map the Value onto any kind of underlying data.
Important note! The Value class is not thread-safe! If you're accessing one from multiple threads, then you'll need to use your own synchronisation around any code that accesses it.
Definition at line 51 of file juce_Value.h.
juce::Value::Value | ( | ) |
Creates an empty Value, containing a void var.
Definition at line 102 of file juce_Value.cpp.
Creates a Value that refers to the same value as another one.
Note that this doesn't make a copy of the other value - both this and the other Value will share the same underlying value, so that when either one alters it, both will see it change.
Definition at line 115 of file juce_Value.cpp.
Creates a Value that is set to the specified value.
Definition at line 111 of file juce_Value.cpp.
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noexcept |
Move constructor
Definition at line 119 of file juce_Value.cpp.
juce::Value::~Value | ( | ) |
Destructor.
Definition at line 140 of file juce_Value.cpp.
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explicit |
Creates a Value object that uses this valueSource object as its underlying data.
Definition at line 106 of file juce_Value.cpp.
void juce::Value::addListener | ( | Value::Listener * | listener | ) |
Adds a listener to receive callbacks when the value changes.
The listener is added to this specific Value object, and not to the shared object that it refers to. When this object is deleted, all the listeners will be lost, even if other references to the same Value still exist. So when you're adding a listener, make sure that you add it to a Value instance that will last for as long as you need the listener. In general, you'd never want to add a listener to a local stack-based Value, but more likely to one that's a member variable.
Definition at line 209 of file juce_Value.cpp.
var juce::Value::getValue | ( | ) | const |
Returns the current value.
Definition at line 152 of file juce_Value.cpp.
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inlinenoexcept |
Returns the ValueSource that this value is referring to.
Definition at line 218 of file juce_Value.h.
juce::Value::operator var | ( | ) | const |
Returns the current value.
Definition at line 157 of file juce_Value.cpp.
Compares two values. This is a compare-by-value comparison, so is effectively the same as saying (this->getValue() != other.getValue()).
Definition at line 203 of file juce_Value.cpp.
Sets the current value.
This is the same as calling setValue().
If there are any listeners registered, they will be notified of the change asynchronously.
Definition at line 172 of file juce_Value.cpp.
Move assignment operator
Definition at line 129 of file juce_Value.cpp.
Compares two values. This is a compare-by-value comparison, so is effectively the same as saying (this->getValue() == other.getValue()).
Definition at line 198 of file juce_Value.cpp.
Returns true if this value and the other one are references to the same value.
Definition at line 193 of file juce_Value.cpp.
Makes this object refer to the same underlying ValueSource as another one.
Once this object has been connected to another one, changing either one will update the other.
Existing listeners will still be registered after you call this method, and they'll continue to receive messages when the new value changes.
Definition at line 178 of file juce_Value.cpp.
void juce::Value::removeListener | ( | Value::Listener * | listener | ) |
Removes a listener that was previously added with addListener().
Definition at line 220 of file juce_Value.cpp.
Sets the current value.
You can also use operator= to set the value.
If there are any listeners registered, they will be notified of the change asynchronously.
Definition at line 162 of file juce_Value.cpp.
String juce::Value::toString | ( | ) | const |
Returns the value as a string. This is a shortcut for "myValue.getValue().toString()".
Definition at line 167 of file juce_Value.cpp.