OpenShot Audio Library | OpenShotAudio 0.3.2
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#include <juce_MemoryAudioSource.h>
Public Member Functions | |
MemoryAudioSource (AudioBuffer< float > &audioBuffer, bool copyMemory, bool shouldLoop=false) | |
void | prepareToPlay (int samplesPerBlockExpected, double sampleRate) override |
void | releaseResources () override |
void | getNextAudioBlock (const AudioSourceChannelInfo &bufferToFill) override |
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virtual | ~AudioSource ()=default |
Additional Inherited Members | |
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AudioSource ()=default | |
An AudioSource which takes some float audio data as an input.
Definition at line 32 of file juce_MemoryAudioSource.h.
juce::MemoryAudioSource::MemoryAudioSource | ( | AudioBuffer< float > & | audioBuffer, |
bool | copyMemory, | ||
bool | shouldLoop = false |
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Creates a MemoryAudioSource by providing an audio buffer.
If copyMemory is true then the buffer will be copied into an internal buffer which will be owned by the MemoryAudioSource. If copyMemory is false, then you must ensure that the lifetime of the audio buffer is at least as long as the MemoryAudioSource.
Definition at line 26 of file juce_MemoryAudioSource.cpp.
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overridevirtual |
Implementation of the AudioSource method.
Implements juce::AudioSource.
Definition at line 45 of file juce_MemoryAudioSource.cpp.
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overridevirtual |
Implementation of the AudioSource method.
Implements juce::AudioSource.
Definition at line 38 of file juce_MemoryAudioSource.cpp.
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overridevirtual |
Implementation of the AudioSource method.
Implements juce::AudioSource.
Definition at line 43 of file juce_MemoryAudioSource.cpp.