OpenShot Audio Library | OpenShotAudio 0.3.2
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juce::BufferingAudioSource Member List

This is the complete list of members for juce::BufferingAudioSource, including all inherited members.

AudioSource()=defaultjuce::AudioSourceprotected
BufferingAudioSource(PositionableAudioSource *source, TimeSliceThread &backgroundThread, bool deleteSourceWhenDeleted, int numberOfSamplesToBuffer, int numberOfChannels=2, bool prefillBufferOnPrepareToPlay=true)juce::BufferingAudioSource
getNextAudioBlock(const AudioSourceChannelInfo &) overridejuce::BufferingAudioSourcevirtual
getNextReadPosition() const overridejuce::BufferingAudioSourcevirtual
getTotalLength() const overridejuce::BufferingAudioSourceinlinevirtual
isLooping() const overridejuce::BufferingAudioSourceinlinevirtual
PositionableAudioSource()=defaultjuce::PositionableAudioSourceprotected
prepareToPlay(int samplesPerBlockExpected, double sampleRate) overridejuce::BufferingAudioSourcevirtual
releaseResources() overridejuce::BufferingAudioSourcevirtual
setLooping(bool shouldLoop)juce::PositionableAudioSourceinlinevirtual
setNextReadPosition(int64 newPosition) overridejuce::BufferingAudioSourcevirtual
waitForNextAudioBlockReady(const AudioSourceChannelInfo &info, const uint32 timeout)juce::BufferingAudioSource
~AudioSource()=defaultjuce::AudioSourcevirtual
~BufferingAudioSource() overridejuce::BufferingAudioSource
~PositionableAudioSource() override=defaultjuce::PositionableAudioSource