OpenShot Audio Library | OpenShotAudio 0.3.2
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juce_audio_basics.cpp
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2017 - ROLI Ltd.
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23#ifdef JUCE_AUDIO_BASICS_H_INCLUDED
24 /* When you add this cpp file to your project, you mustn't include it in a file where you've
25 already included any other headers - just put it inside a file on its own, possibly with your config
26 flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
27 header files that the compiler may be using.
28 */
29 #error "Incorrect use of JUCE cpp file"
30#endif
31
32#include "juce_audio_basics.h"
33
34#if JUCE_MINGW && ! defined (alloca)
35 #define alloca __builtin_alloca
36#endif
37
38#if JUCE_USE_SSE_INTRINSICS
39 #include <emmintrin.h>
40#endif
41
42#ifndef JUCE_USE_VDSP_FRAMEWORK
43 #define JUCE_USE_VDSP_FRAMEWORK 1
44#endif
45
46#if (JUCE_MAC || JUCE_IOS) && JUCE_USE_VDSP_FRAMEWORK
47 #include <Accelerate/Accelerate.h>
48#else
49 #undef JUCE_USE_VDSP_FRAMEWORK
50#endif
51
52#if JUCE_USE_ARM_NEON
53 #include <arm_neon.h>
54#endif
55
56#include "buffers/juce_AudioDataConverters.cpp"
57#include "buffers/juce_FloatVectorOperations.cpp"
58#include "buffers/juce_AudioChannelSet.cpp"
59#include "buffers/juce_AudioProcessLoadMeasurer.cpp"
60#include "utilities/juce_IIRFilter.cpp"
61#include "utilities/juce_LagrangeInterpolator.cpp"
62#include "utilities/juce_CatmullRomInterpolator.cpp"
63#include "utilities/juce_SmoothedValue.cpp"
64#include "midi/juce_MidiBuffer.cpp"
65#include "midi/juce_MidiFile.cpp"
66#include "midi/juce_MidiKeyboardState.cpp"
67#include "midi/juce_MidiMessage.cpp"
68#include "midi/juce_MidiMessageSequence.cpp"
69#include "midi/juce_MidiRPN.cpp"
70#include "mpe/juce_MPEValue.cpp"
71#include "mpe/juce_MPENote.cpp"
72#include "mpe/juce_MPEZoneLayout.cpp"
73#include "mpe/juce_MPEInstrument.cpp"
74#include "mpe/juce_MPEMessages.cpp"
75#include "mpe/juce_MPESynthesiserBase.cpp"
76#include "mpe/juce_MPESynthesiserVoice.cpp"
77#include "mpe/juce_MPESynthesiser.cpp"
78#include "mpe/juce_MPEUtils.cpp"
79#include "sources/juce_BufferingAudioSource.cpp"
80#include "sources/juce_ChannelRemappingAudioSource.cpp"
81#include "sources/juce_IIRFilterAudioSource.cpp"
82#include "sources/juce_MemoryAudioSource.cpp"
83#include "sources/juce_MixerAudioSource.cpp"
84#include "sources/juce_ResamplingAudioSource.cpp"
85#include "sources/juce_ReverbAudioSource.cpp"
86#include "sources/juce_ToneGeneratorAudioSource.cpp"
87#include "synthesisers/juce_Synthesiser.cpp"