OpenShot Audio Library | OpenShotAudio
0.3.2
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juce_SystemAudioVolume.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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//==============================================================================
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class
JUCE_API
SystemAudioVolume
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{
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public
:
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//==============================================================================
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static
float
JUCE_CALLTYPE getGain();
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static
bool
JUCE_CALLTYPE setGain (
float
newGain
);
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static
bool
JUCE_CALLTYPE isMuted();
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static
bool
JUCE_CALLTYPE setMuted (
bool
shouldBeMuted
);
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private
:
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SystemAudioVolume
();
// Don't instantiate this class, just call its static fns.
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JUCE_DECLARE_NON_COPYABLE (
SystemAudioVolume
)
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};
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}
// namespace juce
juce::Array
Definition
juce_Array.h:56
juce::SystemAudioVolume
Definition
juce_SystemAudioVolume.h:33
JuceLibraryCode
modules
juce_audio_devices
audio_io
juce_SystemAudioVolume.h
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