OpenShot Audio Library | OpenShotAudio 0.3.2
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juce_ReverbAudioSource.cpp
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2017 - ROLI Ltd.
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
27 : input (inputSource, deleteInputWhenDeleted),
28 bypass (false)
29{
30 jassert (inputSource != nullptr);
31}
32
34
36{
37 const ScopedLock sl (lock);
38 input->prepareToPlay (samplesPerBlockExpected, sampleRate);
39 reverb.setSampleRate (sampleRate);
40}
41
43
45{
46 const ScopedLock sl (lock);
47
48 input->getNextAudioBlock (bufferToFill);
49
50 if (! bypass)
51 {
52 float* const firstChannel = bufferToFill.buffer->getWritePointer (0, bufferToFill.startSample);
53
54 if (bufferToFill.buffer->getNumChannels() > 1)
55 {
56 reverb.processStereo (firstChannel,
57 bufferToFill.buffer->getWritePointer (1, bufferToFill.startSample),
58 bufferToFill.numSamples);
59 }
60 else
61 {
62 reverb.processMono (firstChannel, bufferToFill.numSamples);
63 }
64 }
65}
66
72
73void ReverbAudioSource::setBypassed (bool b) noexcept
74{
75 if (bypass != b)
76 {
77 const ScopedLock sl (lock);
78 bypass = b;
79 reverb.reset();
80 }
81}
82
83} // namespace juce
ReverbAudioSource(AudioSource *inputSource, bool deleteInputWhenDeleted)
void setParameters(const Reverb::Parameters &newParams)
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override
void getNextAudioBlock(const AudioSourceChannelInfo &) override
void processMono(float *const samples, const int numSamples) noexcept
void processStereo(float *const left, float *const right, const int numSamples) noexcept
void setParameters(const Parameters &newParams)
void setSampleRate(const double sampleRate)