OpenShot Audio Library | OpenShotAudio 0.3.2
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#include <juce_TimeSliceThread.h>
Additional Inherited Members | |
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enum | { realtimeAudioPriority = -1 } |
using | ThreadID = void * |
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static void | launch (std::function< void()> functionToRun) |
static bool | currentThreadShouldExit () |
static bool | setCurrentThreadPriority (int priority) |
static void JUCE_CALLTYPE | setCurrentThreadAffinityMask (uint32 affinityMask) |
static void JUCE_CALLTYPE | sleep (int milliseconds) |
static void JUCE_CALLTYPE | yield () |
static ThreadID JUCE_CALLTYPE | getCurrentThreadId () |
static Thread *JUCE_CALLTYPE | getCurrentThread () |
static void JUCE_CALLTYPE | setCurrentThreadName (const String &newThreadName) |
A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run some sort of short task.
Definition at line 82 of file juce_TimeSliceThread.h.
Creates a TimeSliceThread.
When first created, the thread is not running. Use the startThread() method to start it.
Definition at line 26 of file juce_TimeSliceThread.cpp.
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override |
Destructor.
Deleting a Thread object that is running will only give the thread a brief opportunity to stop itself cleanly, so it's recommended that you should always call stopThread() with a decent timeout before deleting, to avoid the thread being forcibly killed (which is a Bad Thing).
Definition at line 30 of file juce_TimeSliceThread.cpp.
void juce::TimeSliceThread::addTimeSliceClient | ( | TimeSliceClient * | clientToAdd, |
int | millisecondsBeforeStarting = 0 |
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Adds a client to the list. The client's callbacks will start after the number of milliseconds specified by millisecondsBeforeStarting (and this may happen before this method has returned).
Definition at line 36 of file juce_TimeSliceThread.cpp.
Referenced by juce::BufferingAudioReader::BufferingAudioReader(), and juce::BufferingAudioSource::prepareToPlay().
TimeSliceClient * juce::TimeSliceThread::getClient | ( | int | index | ) | const |
Returns one of the registered clients.
Definition at line 95 of file juce_TimeSliceThread.cpp.
Referenced by removeAllClients().
int juce::TimeSliceThread::getNumClients | ( | ) | const |
Returns the number of registered clients.
Definition at line 90 of file juce_TimeSliceThread.cpp.
void juce::TimeSliceThread::moveToFrontOfQueue | ( | TimeSliceClient * | clientToMove | ) |
If the given client is waiting in the queue, it will be moved to the front and given a time-slice as soon as possible. If the specified client has not been added, nothing will happen.
Definition at line 79 of file juce_TimeSliceThread.cpp.
Referenced by juce::BufferingAudioSource::prepareToPlay(), and juce::BufferingAudioSource::setNextReadPosition().
void juce::TimeSliceThread::removeAllClients | ( | ) |
Removes all the active and pending clients from the list. This method will make sure that all callbacks to clients have finished before the method returns.
Definition at line 68 of file juce_TimeSliceThread.cpp.
void juce::TimeSliceThread::removeTimeSliceClient | ( | TimeSliceClient * | clientToRemove | ) |
Removes a client from the list. This method will make sure that all callbacks to the client have completely finished before the method returns.
Definition at line 47 of file juce_TimeSliceThread.cpp.
Referenced by juce::BufferingAudioSource::prepareToPlay(), juce::BufferingAudioSource::releaseResources(), and removeAllClients().
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overridevirtual |
Must be implemented to perform the thread's actual code.
Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.
Implements juce::Thread.
Definition at line 121 of file juce_TimeSliceThread.cpp.