OpenShot Audio Library | OpenShotAudio 0.3.2
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juce_AudioPlayHead.h
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2017 - ROLI Ltd.
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
26//==============================================================================
38class JUCE_API AudioPlayHead
39{
40protected:
41 //==============================================================================
42 AudioPlayHead() = default;
43
44public:
45 virtual ~AudioPlayHead() = default;
46
47 //==============================================================================
50 {
51 fps23976 = 0,
52 fps24 = 1,
53 fps25 = 2,
54 fps2997 = 3,
55 fps30 = 4,
56 fps2997drop = 5,
57 fps30drop = 6,
58 fps60 = 7,
59 fps60drop = 8,
60 fpsUnknown = 99
61 };
62
63 //==============================================================================
66 struct JUCE_API CurrentPositionInfo
67 {
69 double bpm;
70
75
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83
86
96
99
102
108
114
120
123
124 //==============================================================================
125 bool operator== (const CurrentPositionInfo& other) const noexcept;
126 bool operator!= (const CurrentPositionInfo& other) const noexcept;
127
128 void resetToDefault();
129 };
130
131 //==============================================================================
142 virtual bool getCurrentPosition (CurrentPositionInfo& result) = 0;
143
145 virtual bool canControlTransport() { return false; }
146
148 virtual void transportPlay (bool shouldStartPlaying) { ignoreUnused (shouldStartPlaying); }
149
151 virtual void transportRecord (bool shouldStartRecording) { ignoreUnused (shouldStartRecording); }
152
154 virtual void transportRewind() {}
155};
156
157} // namespace juce
virtual bool canControlTransport()
virtual void transportPlay(bool shouldStartPlaying)
virtual void transportRecord(bool shouldStartRecording)
virtual bool getCurrentPosition(CurrentPositionInfo &result)=0
virtual void transportRewind()