OpenShot Audio Library | OpenShotAudio 0.3.2
Loading...
Searching...
No Matches
juce::TimeSliceThread Class Reference

#include <juce_TimeSliceThread.h>

Inheritance diagram for juce::TimeSliceThread:
juce::Thread

Public Member Functions

 TimeSliceThread (const String &threadName)
 
 ~TimeSliceThread () override
 
void addTimeSliceClient (TimeSliceClient *clientToAdd, int millisecondsBeforeStarting=0)
 
void moveToFrontOfQueue (TimeSliceClient *clientToMove)
 
void removeTimeSliceClient (TimeSliceClient *clientToRemove)
 
void removeAllClients ()
 
int getNumClients () const
 
TimeSliceClientgetClient (int index) const
 
void run () override
 
- Public Member Functions inherited from juce::Thread
 Thread (const String &threadName, size_t threadStackSize=0)
 
virtual ~Thread ()
 
void startThread ()
 
void startThread (int priority)
 
bool stopThread (int timeOutMilliseconds)
 
bool isThreadRunning () const
 
void signalThreadShouldExit ()
 
bool threadShouldExit () const
 
bool waitForThreadToExit (int timeOutMilliseconds) const
 
void addListener (Listener *)
 
void removeListener (Listener *)
 
bool setPriority (int priority)
 
void setAffinityMask (uint32 affinityMask)
 
bool wait (int timeOutMilliseconds) const
 
void notify () const
 
ThreadID getThreadId () const noexcept
 
const StringgetThreadName () const noexcept
 

Additional Inherited Members

- Public Types inherited from juce::Thread
enum  { realtimeAudioPriority = -1 }
 
using ThreadID = void *
 
- Static Public Member Functions inherited from juce::Thread
static void launch (std::function< void()> functionToRun)
 
static bool currentThreadShouldExit ()
 
static bool setCurrentThreadPriority (int priority)
 
static void JUCE_CALLTYPE setCurrentThreadAffinityMask (uint32 affinityMask)
 
static void JUCE_CALLTYPE sleep (int milliseconds)
 
static void JUCE_CALLTYPE yield ()
 
static ThreadID JUCE_CALLTYPE getCurrentThreadId ()
 
static Thread *JUCE_CALLTYPE getCurrentThread ()
 
static void JUCE_CALLTYPE setCurrentThreadName (const String &newThreadName)
 

Detailed Description

A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run some sort of short task.

See also
TimeSliceClient, Thread

Definition at line 82 of file juce_TimeSliceThread.h.

Constructor & Destructor Documentation

◆ TimeSliceThread()

juce::TimeSliceThread::TimeSliceThread ( const String threadName)
explicit

Creates a TimeSliceThread.

When first created, the thread is not running. Use the startThread() method to start it.

Definition at line 26 of file juce_TimeSliceThread.cpp.

◆ ~TimeSliceThread()

juce::TimeSliceThread::~TimeSliceThread ( )
override

Destructor.

Deleting a Thread object that is running will only give the thread a brief opportunity to stop itself cleanly, so it's recommended that you should always call stopThread() with a decent timeout before deleting, to avoid the thread being forcibly killed (which is a Bad Thing).

Definition at line 30 of file juce_TimeSliceThread.cpp.

Member Function Documentation

◆ addTimeSliceClient()

void juce::TimeSliceThread::addTimeSliceClient ( TimeSliceClient clientToAdd,
int  millisecondsBeforeStarting = 0 
)

Adds a client to the list. The client's callbacks will start after the number of milliseconds specified by millisecondsBeforeStarting (and this may happen before this method has returned).

Definition at line 36 of file juce_TimeSliceThread.cpp.

Referenced by juce::BufferingAudioReader::BufferingAudioReader(), and juce::BufferingAudioSource::prepareToPlay().

◆ getClient()

TimeSliceClient * juce::TimeSliceThread::getClient ( int  index) const

Returns one of the registered clients.

Definition at line 95 of file juce_TimeSliceThread.cpp.

Referenced by removeAllClients().

◆ getNumClients()

int juce::TimeSliceThread::getNumClients ( ) const

Returns the number of registered clients.

Definition at line 90 of file juce_TimeSliceThread.cpp.

◆ moveToFrontOfQueue()

void juce::TimeSliceThread::moveToFrontOfQueue ( TimeSliceClient clientToMove)

If the given client is waiting in the queue, it will be moved to the front and given a time-slice as soon as possible. If the specified client has not been added, nothing will happen.

Definition at line 79 of file juce_TimeSliceThread.cpp.

Referenced by juce::BufferingAudioSource::prepareToPlay(), and juce::BufferingAudioSource::setNextReadPosition().

◆ removeAllClients()

void juce::TimeSliceThread::removeAllClients ( )

Removes all the active and pending clients from the list. This method will make sure that all callbacks to clients have finished before the method returns.

Definition at line 68 of file juce_TimeSliceThread.cpp.

◆ removeTimeSliceClient()

void juce::TimeSliceThread::removeTimeSliceClient ( TimeSliceClient clientToRemove)

Removes a client from the list. This method will make sure that all callbacks to the client have completely finished before the method returns.

Definition at line 47 of file juce_TimeSliceThread.cpp.

Referenced by juce::BufferingAudioSource::prepareToPlay(), juce::BufferingAudioSource::releaseResources(), and removeAllClients().

◆ run()

void juce::TimeSliceThread::run ( )
overridevirtual

Must be implemented to perform the thread's actual code.

Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.

See also
threadShouldExit, startThread

Implements juce::Thread.

Definition at line 121 of file juce_TimeSliceThread.cpp.


The documentation for this class was generated from the following files: