library(deckgl)
Create a deckgl
instance:
deckgl()
Add a basemap:
deckgl() %>%
add_basemap()
Add any kind of layers:
# Grid layer example
data("sf_bike_parking")
<- list(
props extruded = TRUE,
cellSize = 200,
elevationScale = 4,
getPosition = ~lng + lat,
tooltip = "Count: {{count}}"
)
deckgl(zoom = 11, pitch = 45) %>%
add_basemap() %>%
add_grid_layer(
data = sf_bike_parking,
properties = props
)
deckgl
InstanceThe deckgl
function creates the widget / renderer to which you add layers and other configuration parameters:
<- deckgl(
rdeck latitude = 37.8,
longitude = -122.45,
zoom = 12
%>%
) add_grid_layer(
data = data,
properties = props
)
Due to the generic function add_layer
any kind of layer defined in the deck.gl Layer Catalog is supported. The layer type is chosen via the class_name
parameter, e. g. ScatterplotLayer
or GeoJsonLayer
. Usually you will not use the generic function but one of the add_*_layer
shortcuts instead:
# Generic function
deckgl() %>%
add_layer("ArcLayer", id, data, properties)
# Shortcut function
deckgl() %>%
add_arc_layer(id, data, properties)
The data
parameter can either be an url to fetch data from or a data object. In most cases you will pass an object of type data.frame
to the layers. Use the formula syntax to define data accessors that deck.gl uses to access the properties of the data object:
<- list(
props getPosition = ~lng + lat
# ...
)
sf
Data ObjectsAn object of class sf is a data.frame
with a geometry list-column. Set the layer prop that fetches the geometry to the geometry list-column of your sf
object:
# Example: PolygonLayer
<- list(
props getPolygon = ~geometry
# ...
)
With add_source
you can add a source to the widget that can be used accross layers:
data("bart_stations")
deckgl() %>%
add_source("bart-stations", bart_stations) %>%
add_scatterplot_layer(
source = "bart-stations",
getPosition = ~lng + lat,
# ...
%>%
) add_text_layer(
source = "bart-stations",
getPosition = ~lng + lat,
# ...
%>%
) add_basemap()
Please note that you use the parameter source
instead of data
.
Layer properties are passed to the add_*_layer
functions either as named list by the properties
argument or as named parameters / keyword arguments via the ...
parameter. The names correspond to the properties of the deck.gl counterparts. Therefore, please see the deck.gl Layer Catalog to determine the available parameters for the used layer. You can also pass a props list and keyword arguments together. Identical properties are overwritten by the latter ones.
Grid Layer example:
// JavaScript code
const layer = new GridLayer({
id: "grid-layer",
data: data,
extruded: true,
cellSize: 200,
elevationScale: 4,
getPosition: d => [d.lng, d.lat]
; })
# Corresponding R code
# using named arguments
<- deckgl() %>%
deck add_grid_layer(
id = "grid-layer",
data = data,
extruded = TRUE,
cellSize = 200,
elevationScale = 4,
getPosition = ~lng + lat
)
# ... using a named props list
<- list(
props cellSize = 200,
extruded = TRUE,
# ...
)
deckgl() %>%
add_grid_layer(
data = data,
properties = props
)
According to the style conventions in R, camelCased
parameters in deck.gl can also be passed as snake_cased
parameters in R. For example, getPosition
can be passed to deck.gl as get_position
:
deckgl() %>%
add_grid_layer(
get_position = ~lng + lat,
cell_size = 200,
# ...
)
Use the formula syntax to define data accessors:
<- list(
props getPosition = ~lng + lat # js: d => [d.lng, d.lat]
getFillColor = ~color # js: d => d.color
# ...
)
The example above assumes that your data contains the columns lng
, lat
and color
.
It is also possible to pass JavaScript code by using the JS
function in R:
<- list(
props getColor = JS("d => d.capital ? [140, 10, 10] : [60, 10, 10]")
# ...
)
In deck.gl colors are represented by [r, g, b, a]
arrays. In R you can pass hex color codes or color names to all color props of the add_*_layer
functions. They are automatically converted to the required format:
deckgl() %>%
add_grid_layer(
colorRange = RColorBrewer::brewer.pal(6, "Blues"),
# ...
)
The tooltip for a layer can be set via the tooltip
parameter. You can either pass a single template string or a list with the following properties (see also use_tooltip
):
html
: A template string that will be set as the innerHTML
of the tooltip.style
: A cssText
string that will modefiy the default style of the tooltip.The tooltip string is a so called “mustache” template in which variable names are identified by the double curly brackets that surround them. The variable names available to the template are given by deck.gl’s pickingInfo.object and vary by layer.
Arc Layer example:
data("bart_segments")
<- list(
props getWidth = 12,
getSourcePosition = ~from_lng + from_lat,
getTargetPosition = ~to_lng + to_lat,
getSourceColor = "yellow",
getTargetColor = "orange",
tooltip = use_tooltip(
html = "{{from_name}} to {{to_name}}",
style = "background: steelBlue; border-radius: 5px;"
)
)
deckgl(zoom = 9.5, pitch = 35) %>%
add_arc_layer(data = bart_segments, properties = props) %>%
add_basemap()
See mustache.js for a complete syntax overwiew.
Controls are displayed as overlays on top of the map / deck. Usually you can set the position and the style of the control. The most basic control is a simple text box:
deckgl() %>%
add_basemap() %>%
add_control(
html = "Plain Base Map",
pos = "top-right",
style = "background: steelblue; color: white"
)
You can add an instance of the ace editor in JSON mode to the map by using add_json_editor
:
deckgl() %>%
add_grid_layer(
# ...
%>%
) add_json_editor()
This allows you to change your layer props on the fly. You can toggle the visibility of the editor by pressing “e”.
With add_legend
you can add a custom legend to your widget:
deckgl() %>%
add_basemap() %>%
add_legend(
colors = c("yellow", "orange"),
labels = c("Cake", "Icecream"),
title = "Sweets"
)
In most cases, you will create the legend automatically using a palette function:
<- 1:10
data_column <- scales::col_bin("Blues", data_column, bins = 5)
pal deckgl() %>%
add_basemap() %>%
add_legend_pal(pal, title = "Blues")
By default, add_basemap
adds a carto basemap to the widget.
To use basemaps from mapbox it is recommended that you store your API access token in an environment variable called MAPBOX_API_TOKEN
:
# If not set globally
#Sys.setenv(MAPBOX_API_TOKEN = "xyz")
deckgl() %>%
add_mapbox_basemap("mapbox://styles/mapbox/light-v9")
You can run the API examples from the add_*_layer
functions with example(add_*_layer)
:
example(add_grid_layer)
With the renderDeckgl
and deckglOutput
functions you can use r-deckgl in shiny applications:
library(shiny)
library(deckgl)
<- function(input, output) {
backend $rdeck <- renderDeckgl({
outputdeckgl() %>%
add_grid_layer(
data = sf_bike_parking,
getPosition = ~lng + lat,
cellSize = 400,
pickable = TRUE
%>%
) add_basemap()
})
}
<- fluidPage(
frontend deckglOutput("rdeck")
)
shinyApp(frontend, backend)
To update a deckgl
instance use deckgl_proxy
in combination with update_deckgl
.
Furthermore, the onclick
event sends deck.gl’s picking info object to your shiny application and updates the corresponding input in the form of input$widget_id_onclick
. For example, if the widget id is rdeck
, you can access the pickingInfo
object with input$rdeck_onclick
:
< -function(input, output) {
backend # ...
observeEvent(input$rdeck_onclick, {
<- input$rdeck_onclick
info print(info$object)
}) }